![]() You could gain some speed if you turn down the settings of the lightsources e.g. My renderqueue is stuffed - ROCK'N'ROLL!!Įven with one bounce less the conventional lightsources were a lot slower to render, that's why I only took it up to 1024. We later come back to the oversampling enabled by the material settings and see how that works for the different lighting scenarios. So this time we keep the quality "constant" (using the rule of thumb) and look which samplecount/ oversampling ratio setting was the fastest to render. There is a specific ratio for every scenario that works best. ![]() That resulting value would be the samplecount you'd have to use to achieve approximately the same quality without oversampling. The ratio describes the amount of rays in relation to the samplecount. The strength can be picked either from the presets dropdown menu or entered in numerically. Let's take a look first at the oversampling enabled by the rendersettings. The other two modes will overwrite whatever is set in the rendersettings even if the oversampling in the rendesettings is set to none! The last mode Per-Pixel QMC Sampling is redundant when using QMC GI as I gathered. If it is set to oversampling the oversampling value from the rendersettings menu will be applied.
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